Post by Gearchange on Aug 27, 2016 19:50:05 GMT
Basics
Designation : Gearchange
Nicknames : Gear, Gears, GC
Era of Creation : Age of Rebirth, Pre Civil Conflict
Physical Age : Mature
Mental Age : 30
Home Planet : Cybertron
Home City-State [Optional] : Theyar
Pre-War Occupation : Engineer / Cybertron Alliance (Quintesson Incursion)/Cybertron (Planetary) Defence Force/ Cybertron Security Force
War Occupation : Cybertron (Planetary) Defence Force / Cybertron Security Force
Optic (Eye) Colour : Blue
Primary Paint Colour : Grey
Paint condition : Clean
Secondary Paint Colour [Optional] : Greyish Brown
Paint condition : Dirty
Third Paint Colour [Optional] : Black, Chrome
Paint condition : Clean
Height [In FT] : 30
Weight [In Tons] : 120
Notable Features :
Alternative Mode : A combination of:
Armour
Armour Description :
Weaponry
Primary Ranged Weapon : Hellfire Gattling Laser Gun
Description : The Hellfire or Rainmaker is an Automatic Rotary Chamber Laser Gattling Gun, high energy rounds are launched at an alarming rate. The energy is exerted as an orange light from the top most chamber, each chamber passes the trigger mechanism which allows the Hellfire to launch a high energy round.
This weapon can be held under one arm, or with both arms, with one holding the back to support it. This allows more stability when used at higher speeds or higher powers.
Hellfire laser rounds use a lot of energy, and much like a ballistic minigun, requires cooldown after extended use. However its high damage output can crumble and penetrate domestic walls and weak armor or barricades. Perfect for siege tactics and laying down cover fire.
This weapon is stored in Gearchange's back compartment and can be withdrawn at any time.
Secondary Range Weapon : Twin Gauss Bolter Semi Automatic Gun
Description : The Gauss Bolter is a Semi Automatic Rifle designed to fire ballistic rounds. Brass Shells are fitted with a heavy metal core and are fired at high speed to pierce armor. The gun itself is designed to be fired in short or long bursts at the squeeze of a trigger.
The weapon is designed to be held in the servo with most digits gripping a squeeze trigger allowing the thumb to flick a control switch which controls the fire rate. A button above the squeeze trigger deploys a chainsaw like appendage.
Designed to be held in one servo, Gearchange carries two enabling him to fire from the left, right or both.
Its high fire rare often means that clips are eaten up fast, a magazine cartridge carries 120 rounds, however a belt feed can also be used which links from Gearchange's cuffs into the bottom of the cartridge. The whole cartridge is launched so nothing is wasted. Each shell carries propellant which launches the shell towards its enemy.
A specialised loading bay allows for specialised shells to be loaded into a secondary chamber, allowing for an alternate round to be deployed. These alternate rounds are Rocket Propelled Grenades which explode upon impact.
The Gauss Bolter is fitted with a laser guidance system, Grenade Guidance and a Chainsaw Appendage. Gearchange stows the Bolter in a compartment in part of his leg and can be deployed into his servos through a magnetic gripping system.
Melee Weapon : Jet Powered Sledgehammer
Description : Originally designed to destroy steel support pillars and break down walls, the Jet Powered Sledgehammer features a hammer like appendage with several built in jet engines, mounted on a retractable staff. This weapon is stowed on Gearchange's back and can be deployed at any time.
Other Weapons
Shoulder Mounted Automatic Gun
Gearchange can bring two Automatic Machine Guns from his back positioned facing straight forwards, located where the shoulder starts on either side. They aim forwards and can be positioned vertically only. To aim Gearchange has to turn his body.
Gadgets : What kind of gadgets does your character have?
Gadgets Description :
Abilities : Power Armour Trailer
Abilities Description :
Primary Weapon : Twin RPG Launcher Turret.
Description : A retracting turret which is stowed on the top of Gearchange's vehicle mode, 360 Horizontal rotation and 45 degree vertical movement. Useful in clearing rubble and dispersing enemies.
Secondary Weapon : Front Mounted Automatic Guns
Description : A set of guns which appear from the front of his vehicle mode which provide ballistic backup in linear assults. This weapons system also appears as a set of shoulder mounted weapons in Gearchange's robotic form.
Other Weapons :
Description :
Gadget : Grappling Line
Gadget Description : Coming from his days in construction and hauling, he can use a grappling line to tow other vehicles, bring a structure down and act as a winch to raise or lower people.
Abilities : Trailer Hitch / Battle Platform
Abilities Description : Gearchange's vehicle mode was modified early on to allow long distance hauling across Cybertron during the rebuilding phase on Cybertron, stealth missions and covert operations also used Gearchange's vehicle mode, carrying vehicles akin to Car Carrier.
However Gearchange's primary function for the towing hitch would soon come in the form of a state of the art battle platform designed to serve in the frontlines of war. Providing a Missile Array capable of reaching long distances and raining explosives upon the enemy. form of a long black trailer retrofitted to contain armored limb enhancements and later flight gear to provide Gearchange with added support and defence.
Attributes [1 - 10]
Strength : 7
Intelligence : 7
Dexterity : 6
Speed : 7 (140 mph)
Endurance : 8
Skills [Rookie, Novice, Adept, Expert, Master]
Combat Skills
Ranged Skills
Artillery : Master
Bows : Novice
Heavy Weapons : Master
Pistols : Adept
Automatic Weapons : Master
Single fire Rifles : Novice
Shotguns : Expert
Thrown Weapons : Novice
Melee Skills
Bladed (Light/Heavy) : Adept
Blunt (Light/Heavy) : Master
Hand-To-Hand : Expert
Explosive Skills
Demolitions : Master
Grenades : Master
Supplement Skills
Dodge : Adept
Stamina : Master
Survival : Master
Tactics : Adept
Movement Skills
Acrobatics : Adept
Alternate Mode Driving : Expert
Sneak : Novice
Social Skills
Bargain : Adept
Bureaucracy : Adept
Business : Adept
Command : Adept
Deception : Novice
Intimidation : Master
Persuasion : Novice
Willpower : Master
Crime Skills
Law Enforcement : Master
Streetwise : Adept
Forgery : Rookie
Gambling : Adept
Hide : Rookie
Investigation : Adept
Search : Adept
Vehicle Usage
Capital Ship Gunnery : Adept
Capital Ship Piloting : Novice
Capital Ship Shields : Novice
Shuttle Gunnery : Adept
Shuttle Piloting : Adept
Shuttle Shields : Novice
Starship Gunnery : Adept
Starship Piloting : Adept
Starship Shields : Novice
Tech Skills
Capital Ship Systems : Adept
Communications : Adept
Electronic Devices : Adept
Decryption : Novice
Navigation : Novice
Shuttle Systems : Adept
Starship Systems : Adept
Engineer Skills
Armour Modding : Expert
Armour Repair : Expert
Capital Ship Mechanics : Adept
Frame and Internal Repair : Adept
Shuttle Mechanics : Expert
Starship Mechanics : Adept
Weapon Modding : Master
Weapon Repair : Master
Personality :
History :
Gearchange was one of the sparks which emerged during the Age of Rebuilding, alongside Nitro Gear, someone who he considers to be his brother in arms and could very well be considered to be a brother.
Relationships/Family :
Strengths
Weaknesses
Player Access : Creator Only
Requires Creators Permission [If anything but Creator Only] : No for Death, maybe for capture.
Nicknames : Gear, Gears, GC
Era of Creation : Age of Rebirth, Pre Civil Conflict
Physical Age : Mature
Mental Age : 30
Home Planet : Cybertron
Home City-State [Optional] : Theyar
Pre-War Occupation : Engineer / Cybertron Alliance (Quintesson Incursion)/Cybertron (Planetary) Defence Force/ Cybertron Security Force
War Occupation : Cybertron (Planetary) Defence Force / Cybertron Security Force
Appearance
Optic (Eye) Colour : Blue
Primary Paint Colour : Grey
Paint condition : Clean
Secondary Paint Colour [Optional] : Greyish Brown
Paint condition : Dirty
Third Paint Colour [Optional] : Black, Chrome
Paint condition : Clean
Height [In FT] : 30
Weight [In Tons] : 120
Notable Features :
Alternative Mode : A combination of:
Robot Mode Loadout
Armour
Armour Description :
Weaponry
Primary Ranged Weapon : Hellfire Gattling Laser Gun
Description : The Hellfire or Rainmaker is an Automatic Rotary Chamber Laser Gattling Gun, high energy rounds are launched at an alarming rate. The energy is exerted as an orange light from the top most chamber, each chamber passes the trigger mechanism which allows the Hellfire to launch a high energy round.
This weapon can be held under one arm, or with both arms, with one holding the back to support it. This allows more stability when used at higher speeds or higher powers.
Hellfire laser rounds use a lot of energy, and much like a ballistic minigun, requires cooldown after extended use. However its high damage output can crumble and penetrate domestic walls and weak armor or barricades. Perfect for siege tactics and laying down cover fire.
This weapon is stored in Gearchange's back compartment and can be withdrawn at any time.
Secondary Range Weapon : Twin Gauss Bolter Semi Automatic Gun
Description : The Gauss Bolter is a Semi Automatic Rifle designed to fire ballistic rounds. Brass Shells are fitted with a heavy metal core and are fired at high speed to pierce armor. The gun itself is designed to be fired in short or long bursts at the squeeze of a trigger.
The weapon is designed to be held in the servo with most digits gripping a squeeze trigger allowing the thumb to flick a control switch which controls the fire rate. A button above the squeeze trigger deploys a chainsaw like appendage.
Designed to be held in one servo, Gearchange carries two enabling him to fire from the left, right or both.
Its high fire rare often means that clips are eaten up fast, a magazine cartridge carries 120 rounds, however a belt feed can also be used which links from Gearchange's cuffs into the bottom of the cartridge. The whole cartridge is launched so nothing is wasted. Each shell carries propellant which launches the shell towards its enemy.
A specialised loading bay allows for specialised shells to be loaded into a secondary chamber, allowing for an alternate round to be deployed. These alternate rounds are Rocket Propelled Grenades which explode upon impact.
The Gauss Bolter is fitted with a laser guidance system, Grenade Guidance and a Chainsaw Appendage. Gearchange stows the Bolter in a compartment in part of his leg and can be deployed into his servos through a magnetic gripping system.
Melee Weapon : Jet Powered Sledgehammer
Description : Originally designed to destroy steel support pillars and break down walls, the Jet Powered Sledgehammer features a hammer like appendage with several built in jet engines, mounted on a retractable staff. This weapon is stowed on Gearchange's back and can be deployed at any time.
Other Weapons
Shoulder Mounted Automatic Gun
Gearchange can bring two Automatic Machine Guns from his back positioned facing straight forwards, located where the shoulder starts on either side. They aim forwards and can be positioned vertically only. To aim Gearchange has to turn his body.
Gadgets : What kind of gadgets does your character have?
Gadgets Description :
Abilities : Power Armour Trailer
Abilities Description :
Alternate Mode Loadout
Primary Weapon : Twin RPG Launcher Turret.
Description : A retracting turret which is stowed on the top of Gearchange's vehicle mode, 360 Horizontal rotation and 45 degree vertical movement. Useful in clearing rubble and dispersing enemies.
Secondary Weapon : Front Mounted Automatic Guns
Description : A set of guns which appear from the front of his vehicle mode which provide ballistic backup in linear assults. This weapons system also appears as a set of shoulder mounted weapons in Gearchange's robotic form.
Other Weapons :
Description :
Gadget : Grappling Line
Gadget Description : Coming from his days in construction and hauling, he can use a grappling line to tow other vehicles, bring a structure down and act as a winch to raise or lower people.
Abilities : Trailer Hitch / Battle Platform
Abilities Description : Gearchange's vehicle mode was modified early on to allow long distance hauling across Cybertron during the rebuilding phase on Cybertron, stealth missions and covert operations also used Gearchange's vehicle mode, carrying vehicles akin to Car Carrier.
However Gearchange's primary function for the towing hitch would soon come in the form of a state of the art battle platform designed to serve in the frontlines of war. Providing a Missile Array capable of reaching long distances and raining explosives upon the enemy. form of a long black trailer retrofitted to contain armored limb enhancements and later flight gear to provide Gearchange with added support and defence.
Tech Spec
Attributes [1 - 10]
Strength : 7
Intelligence : 7
Dexterity : 6
Speed : 7 (140 mph)
Endurance : 8
Skills [Rookie, Novice, Adept, Expert, Master]
Combat Skills
Ranged Skills
Artillery : Master
Bows : Novice
Heavy Weapons : Master
Pistols : Adept
Automatic Weapons : Master
Single fire Rifles : Novice
Shotguns : Expert
Thrown Weapons : Novice
Melee Skills
Bladed (Light/Heavy) : Adept
Blunt (Light/Heavy) : Master
Hand-To-Hand : Expert
Explosive Skills
Demolitions : Master
Grenades : Master
Supplement Skills
Dodge : Adept
Stamina : Master
Survival : Master
Tactics : Adept
Movement Skills
Acrobatics : Adept
Alternate Mode Driving : Expert
Sneak : Novice
Social Skills
Bargain : Adept
Bureaucracy : Adept
Business : Adept
Command : Adept
Deception : Novice
Intimidation : Master
Persuasion : Novice
Willpower : Master
Crime Skills
Law Enforcement : Master
Streetwise : Adept
Forgery : Rookie
Gambling : Adept
Hide : Rookie
Investigation : Adept
Search : Adept
Vehicle Usage
Capital Ship Gunnery : Adept
Capital Ship Piloting : Novice
Capital Ship Shields : Novice
Shuttle Gunnery : Adept
Shuttle Piloting : Adept
Shuttle Shields : Novice
Starship Gunnery : Adept
Starship Piloting : Adept
Starship Shields : Novice
Tech Skills
Capital Ship Systems : Adept
Communications : Adept
Electronic Devices : Adept
Decryption : Novice
Navigation : Novice
Shuttle Systems : Adept
Starship Systems : Adept
Engineer Skills
Armour Modding : Expert
Armour Repair : Expert
Capital Ship Mechanics : Adept
Frame and Internal Repair : Adept
Shuttle Mechanics : Expert
Starship Mechanics : Adept
Weapon Modding : Master
Weapon Repair : Master
Other
Personality :
History :
Age of Rebirth (Rebuilding Cybertron)
Gearchange was one of the sparks which emerged during the Age of Rebuilding, alongside Nitro Gear, someone who he considers to be his brother in arms and could very well be considered to be a brother.
Relationships/Family :
Strengths
- List item 1
- List item 2
- List item 3
- List item 4
Weaknesses
- List item 1
- List item 2
- List item 3
- List item 4
Player Access : Creator Only
Requires Creators Permission [If anything but Creator Only] : No for Death, maybe for capture.
Sample RP
The red and purple light that bathed plazas of Kaon's city center would pool out onto the roads, the long stretches of road and intersections made it perfect for street racing and the grand arena for Kaon's pit fighting arena stood over the highways which ran past it. Mining, Ship Building and Fighting were the City's exports. Decepticon roots ran deep within the city long ago and left its mark. Being within the city gave Gearchange a bad taste in his mouth and it wasn't the energon which they sold in the downtown area.
The city at night often was rife with delinquents, whether it was a muscle car tearing up the roads in crowded public areas, or someone thinking it would be funny to try and tag their gang's name on a statue. Disturbing Kaon's peace this night was a small muscle car model, tearing up half of the highway at high speed. Its cargo, stolen property of the CDF. The vehicle was already being pursued by local law enforcers and it ditched them fast by diverting into the shipyards.
The CDF had already dispatched one unit to retrieve the important item stolen, but was still yet to catch up to its target, the small muscle car weaved through and under lifting equipment and framework of part of a ship being constructed. The car made a stop behind a set of containers, trying to keep out of view. Sirens blared past on a road outside and when the coast was clear he began to pull out, only to get blocked in by a large black rig, its breaks hissed and its engine whined down. The car revved its engine and flashed its lights.
Move it you lug, you just blocked me in.
The rig didn't move, the car reversed a little and transformed into a 20ft athletically built mech, albeit with attachments to his arms, his colour scheme was black and green, mostly emanating from the lights fitted to his modifications. The street racers and gangs often raced or fought in the arena, mods were enhancements for battle, racing or just showing off. He was holding a device in his hand, it looked like a small glowing prism.
Alright, I guess if ya ain't going to move, I guess I'll just have to teach you a lesson.
The attachments on his arms lit up and opened up, Two small missiles appeared in a barrel on each arm, He fired them instantly at the ground in front of the rig, when the smoke cleared the rig had disappeared. The mech took a few steps forwards, looking around before making a beeline for the exit. A horn sounded beside him and then he was shoved hard to the ground blindsided by the rig. As the rig revved its engines more and rolled forwards, the black and green mech scrambled to his feet.
Real funny pal, the next time I shoot you I'll make sure that I don't miss.
With that he gave the rig a hard tap on its front, the rig's lights turned off and its engine cutting out.
There won't be a next time.
The rig spoke up, beginning to split and transform, parts began to move into place with loud mechanical clunks, pedes hitting the ground and shoulders forming, a 30ft figure formed in front of the criminal, who was slowly moving away from the bulking mass, as the figure completed his transformation, his optics began to shine brightly, spikes popped out in sequence on his shoulder plates. As the criminal crept away, the tall mech brought out a large sledgehammer, bringing it down behind the criminal, who fell to the floor, the device he stole tumbled out of his hands, he looked back to the big mech.
Oh scrap... you're Gearchange aren't you? I didn't think they'd sent you out for a petty thief like me.
Relieve the device to CDF control Green Streak, an overclocker like you shouldn't have their hands on something like that.
The prism was glowing idly, a bright blue, Green Streak looked to it, then back to Gearchange who was walking towards him. Green Streak grabbed a hold of the prism, which began to glow brighter, he got back up onto his feet, the prism began to separate, Green Streak then moved his hand towards it, immediately causing it to react, forming a long blue blade around his right arm. Gearchange was scanning the device's power output and Green Streak's own readings through a small visor flipping down from his helm.
Well well well... Reactive Weaponry, CDF trying to replicate ancient technology now.
The city at night often was rife with delinquents, whether it was a muscle car tearing up the roads in crowded public areas, or someone thinking it would be funny to try and tag their gang's name on a statue. Disturbing Kaon's peace this night was a small muscle car model, tearing up half of the highway at high speed. Its cargo, stolen property of the CDF. The vehicle was already being pursued by local law enforcers and it ditched them fast by diverting into the shipyards.
The CDF had already dispatched one unit to retrieve the important item stolen, but was still yet to catch up to its target, the small muscle car weaved through and under lifting equipment and framework of part of a ship being constructed. The car made a stop behind a set of containers, trying to keep out of view. Sirens blared past on a road outside and when the coast was clear he began to pull out, only to get blocked in by a large black rig, its breaks hissed and its engine whined down. The car revved its engine and flashed its lights.
Move it you lug, you just blocked me in.
The rig didn't move, the car reversed a little and transformed into a 20ft athletically built mech, albeit with attachments to his arms, his colour scheme was black and green, mostly emanating from the lights fitted to his modifications. The street racers and gangs often raced or fought in the arena, mods were enhancements for battle, racing or just showing off. He was holding a device in his hand, it looked like a small glowing prism.
Alright, I guess if ya ain't going to move, I guess I'll just have to teach you a lesson.
The attachments on his arms lit up and opened up, Two small missiles appeared in a barrel on each arm, He fired them instantly at the ground in front of the rig, when the smoke cleared the rig had disappeared. The mech took a few steps forwards, looking around before making a beeline for the exit. A horn sounded beside him and then he was shoved hard to the ground blindsided by the rig. As the rig revved its engines more and rolled forwards, the black and green mech scrambled to his feet.
Real funny pal, the next time I shoot you I'll make sure that I don't miss.
With that he gave the rig a hard tap on its front, the rig's lights turned off and its engine cutting out.
There won't be a next time.
The rig spoke up, beginning to split and transform, parts began to move into place with loud mechanical clunks, pedes hitting the ground and shoulders forming, a 30ft figure formed in front of the criminal, who was slowly moving away from the bulking mass, as the figure completed his transformation, his optics began to shine brightly, spikes popped out in sequence on his shoulder plates. As the criminal crept away, the tall mech brought out a large sledgehammer, bringing it down behind the criminal, who fell to the floor, the device he stole tumbled out of his hands, he looked back to the big mech.
Oh scrap... you're Gearchange aren't you? I didn't think they'd sent you out for a petty thief like me.
Relieve the device to CDF control Green Streak, an overclocker like you shouldn't have their hands on something like that.
The prism was glowing idly, a bright blue, Green Streak looked to it, then back to Gearchange who was walking towards him. Green Streak grabbed a hold of the prism, which began to glow brighter, he got back up onto his feet, the prism began to separate, Green Streak then moved his hand towards it, immediately causing it to react, forming a long blue blade around his right arm. Gearchange was scanning the device's power output and Green Streak's own readings through a small visor flipping down from his helm.
Well well well... Reactive Weaponry, CDF trying to replicate ancient technology now.