Post by sperk on Nov 20, 2016 22:12:16 GMT
Basics
Designation : Sparkimus Prime
Original/Preferred name : Sparkflare of Nyon
Gender : Mech
Era of Creation : Pre Autobot-Decepticon Cybertronian Civil War
Physical Age : 25-30
Mental Age : [60+]
Home Planet : Cybertron
Home City-State [Optional] : Nyon
Peacetime Occupation : Matrix Spirit
War Occupation : Matrix Spirit
Optic (Eye) Colour : Blue
Primary Paint Colour : Yellow
Paint condition : Clean
Secondary Paint Colour [Optional] : Black
Paint condition : Clean
Third Paint Colour [Optional] : Red
Paint condition : Clean
Height [In FT] : 30 ft
Weight [In Tons] : 8 tons
Original/Preferred name : Sparkflare of Nyon
Gender : Mech
Era of Creation : Pre Autobot-Decepticon Cybertronian Civil War
Physical Age : 25-30
Mental Age : [60+]
Home Planet : Cybertron
Home City-State [Optional] : Nyon
Peacetime Occupation : Matrix Spirit
War Occupation : Matrix Spirit
Appearance
Optic (Eye) Colour : Blue
Primary Paint Colour : Yellow
Paint condition : Clean
Secondary Paint Colour [Optional] : Black
Paint condition : Clean
Third Paint Colour [Optional] : Red
Paint condition : Clean
Height [In FT] : 30 ft
Weight [In Tons] : 8 tons
Notable Features :
Alternative Mode :
Robot Mode Loadout
Armour
Armour Description : Describe your character's armor. Bullet Point at least two notable features (such as highly resistant to energy weapons).
- High Resistance to electricity, fire and heat
- Slight resistance to energy based weaponry
Weaponry
Primary Ranged Weapon : Triple Barrelled Gauntlet Blasters
Description : Attached onto each arm. These are your simple cooldown weapons that can be fired 15 times before needing to cooldown.
Secondary Range Weapon : Dual (Concealed, Double Barrelled) Back Mounted Plasma Cannons
Description : Two weapons that spring out of Sparkflare's back. These weapons are articulate for aiming and apart of Sparkflare's anatomy. They work like another pair of limbs. They work very similar to Nitros' Planetbusters - they can knock a hole into a con and cause explosive damage to anyone surrounding the poor fellow. Each barrel can be fired four times before needing to recharge.
Melee Weapon : N/A
Description :
Other Weapons : N/A
Description :
Gadgets : Energy Grappling hook
Gadgets Description : Grapple line made of hard light energy that works like a normal grapple, but can produce a new line when broken.
Abilities : Burn Out
Abilities Description : The ability "Burn Out" is a rare outlier ability that grants the user to be able to summon intense flames and sparks of electricity. The ability origin came from Sparkflare himself. The ability works like an explosion with a very small range. It's only (potentially) lethal if someone is really close. Dog pile close. The down side to using the ability is that it drains the user's energon levels. Depending on the state of mastery, the drain amount can vary.
With the many years of experience he has gained throughout his lifetime. Sparkflare has been able to master the ability, allowing him to produce maximum power with very little drainage possible. The drain percentage is dependant of the power of the blast.
Maximum power has a large potential to kill and would drain 50% of Sparkflare's energon reserves. Medium power drains 40% of Sparkflare's energon reserves and is unable to kill anyone. Minimum is a more defensive option.
Minimum power, drain 30% over time. Minimum simply makes Sparkflare and the area surrounding him (for example, a room) heat up. Basically Sparkflare becomes a living radiator.
When maximum power is used, a large amount of energon has been used up in an instant. Just half of his energon reserves are depleted. This would lead to Sparkflare struggling to be able to stand up properly.
Another thing to note about his ability is that there are first signs that Sparkflare shows when he is about to use Burn Out. Signs consist of Sparkflare's body heating up to temperatures matching the power he is about to release. Maximum power would send his body temperature to very high levels. There would be small arches of fire and electricity that would circle his servos. On the rare occasion, fire can exit her mouth when she vents. If you see any of these signs. You may want to step back.
Alternate Mode Loadout
Primary Weapon : N/A
Description :
Secondary Weapon : N/A
Description :
Other Weapons : N/A
Description :
Gadgets : N/A
Gadgets Description :
Abilities : See Robot mode Loadout
Abilities Description :
Tech Spec
Attributes [1 - 10]
Strength : 7
Intelligence : 8
Dexterity : 4
Speed : 7
Endurance : 7
Skills [Rookie, Novice, Adept, Expert, Master]
Combat Skills
Ranged Skills
Artillery : Rookie
Bows : Rookie
Heavy Weapons : Adept
Pistols : Adept
Automatic Weapons : Adept
Single fire Rifles : Expert
Shotguns : Adept
Thrown Weapons : Rookie
Melee Skills
Bladed (Light/Heavy) : Novice
Blunt (Light/Heavy) : Novice
Hand-To-Hand : Adept
Explosive Skills
Demolitions : Novice
Grenades : Adept
Supplement Skills
Dodge : Adept
Stamina : Adept
Survival : Adept
Tactics : Adept
Movement Skills
Acrobatics : Novice
Alternate Mode Driving : Expert
Sneak : Adept
Social Skills
Bargain : Novice
Bureaucracy : Rookie
Business : Rookie
Command : Expert
Deception : Adept
Intimidation : Adept
Persuasion : Adept
Willpower : Adept
Crime Skills
Law Enforcement : Rookie
Streetwise : Adept
Forgery : Rookie
Gambling : Rookie
Hide : Adept
Investigation : Novice
Search : Expert
Vehicle Usage
Capital Ship Gunnery : Adept
Capital Ship Piloting : Expert
Capital Ship Shields : Novice
Shuttle Gunnery : Adept
Shuttle Piloting : Expert
Shuttle Shields : Novice
Starship Gunnery : Rookie
Starship Piloting : Expert
Starship Shields : Rookie
Tech Skills
Capital Ship Systems : Adept
Communications : Adept
Electronic Devices : Adept
Decryption : Novice
Navigation : Adept
Shuttle Systems : Adept
Starship Systems : Adept
Engineer Skills
Armour Modding : Rookie
Armour Repair : Rookie
Capital Ship Mechanics : Rookie
Frame and Internal Repair : Rookie
Shuttle Mechanics : Rookie
Starship Mechanics : Rookie
Weapon Modding : Rookie
Weapon Repair : Rookie
Other
Personality :
History :
Sparkflare's (along with his spark sister, Crystal) spark emerged in the Alyon Region Hot Spot on a couple 100 000 years before the Cybertronian civil war. Before said war began, Sparkflare lived in Nyon and worked as a cosmetic surgeon. When the war began however, Sparkflare lost his job and he and his sister were forced to live in poverty as Sentinel Zeta Prime drained the city of its life line. Living in poverty, Sparkflare resorted into joining an insurgency situated in Nyon to stand against the Autobot forces that dared go near the city. Sparkflare regularly stole energon from the Autobots forces and gave it back to the starving population of the city.
Relationships/Family :
Strengths
- As a spirit, he is immortal. As long as the Matrix lives, so does he.
- He is unable to be physically harmed. Unless the Matrix was to be harmed.
- Sparkflare is an intelligent mech by himself, but if there is a question that his beyond his ability to answer, the Matrix contains the collective knowledge and wisdom of the Primes. Sparkflare has to access to all this and may provide the current Matrix wielder if they are need of guidance.
- L
Weaknesses
- He is a spirit that is anchored to the Matrix. He is unable to interact with the material world.
- The only way Sparkflare can interact with the material world is by being able to talk to anyone that is in contact with the Matrix.
- Everything that is contained in the Matrix is not on Sparkflare's "quick dial". Some information is locked away deep within it. Some information may even take Sparkfare an entire month to find.
- List item 4
Player Access : sperk
Requires Creators Permission [If anything but Creator Only] : Not much you can do with a spirit in terms of capturing and killing.
Sample RP
Type here