Post by shadowstrike on Jan 1, 2017 21:03:07 GMT
Basics
Designation : Archangel
Nicknames : Angel, Lil miss, Lil Angel, Wings, Short stuff
Gender : Femme
Era of Creation : Mid-Second Golden Age
Physical Age : New
Mental Age : 22
Home Planet : Cybertron
Home City-State [Optional] : Iacon
Peacetime Occupation : Military grade weapon and armoursmith
War Occupation : Military grade weapon and armoursmith and Air/Artillery Support
Optic (Eye) Colour : Celeste Blue
Primary Paint Colour : Snow White
Paint condition : Clean
Secondary Paint Colour [Optional] : Celeste Blue
Paint condition : Clean
Third Paint Colour [Optional] : Steel Grey
Paint condition : Clean
Height [In FT] : 4ft
Weight [In Tons] : 1 Ton
Nicknames : Angel, Lil miss, Lil Angel, Wings, Short stuff
Gender : Femme
Era of Creation : Mid-Second Golden Age
Physical Age : New
Mental Age : 22
Home Planet : Cybertron
Home City-State [Optional] : Iacon
Peacetime Occupation : Military grade weapon and armoursmith
War Occupation : Military grade weapon and armoursmith and Air/Artillery Support
Appearance
Optic (Eye) Colour : Celeste Blue
Primary Paint Colour : Snow White
Paint condition : Clean
Secondary Paint Colour [Optional] : Celeste Blue
Paint condition : Clean
Third Paint Colour [Optional] : Steel Grey
Paint condition : Clean
Height [In FT] : 4ft
Weight [In Tons] : 1 Ton
Notable Features : Please put two Bullet Points listing notable features, a picture will account for this part of the app.
- In her original form Archangel appears to be a rather generic minicon in shape, except for the bulkiness around her feet which cover her propulsion systems and the small wings that aim downwards in a V shape from the tip of her back.
- Her helm sides appear rather insectoid in nature. In contrast though her crest appears elegant with a shapely three prong design pointing to the left, right and upwards, while where they meet a small decorative layer exists to display a celeste blue diamond.
Alternative Mode : Cybertronian Jet
[Original] Robot Mode Loadout
Armour
Armour Description : Describe your character's armor. Bullet Point at least two notable features (such as highly resistant to energy weapons).
- Archangel in her original armour possesses two layers.
- The first layer of armour known as her inner layer is designed to help resist elemental sources such as extreme forms of heats, electrical currents and liquids.
- The second layer of armour known as her outer layer is designed in part to protect her from physical damage, though it is extremely light and thin due to her size making it weak against most forms of attack. On the other hand it's second priority is to assist in her connection with any suit of armour she wishes to use.
Weaponry
Ranged Weapon : Magmabuster
Description : Based off the ancient Pathblaster design from the Great Civil War era, the magmabuster fires off heavily compressed packets of molten magma. In her original form Archangel possesses one of these that takes up almost the entirety of her right arm due to her own size.
Gadgets
Magnetic Locks - Archangel possess magnetic locks underneath her pede's that can be used to attach to metal surfaces, allowing her to scale buildings and traverse environments in anti-grav scenarios.
Propulsion Systems - Located in the sideplates of her pede's, Archangel has numerous ways to move around using miniature thrusters. This mobility come increasingly useful due to the disadvantages of her own height, and with careful use she can even hover using these thrusters.
Visor - Like most Cybertronian's, Archangel possesses a visor that can be lowered over her optics to provide visual support. As a result Archangel's visor is capable of magnifying her vision for long ranges along with providing a number of different vision modes for different environments and scenarios. Furthermore her optics can be linked up to data systems such as tactical displays allowing her to highlight things in her vision as well as upload maps of the area and even blueprints for designs.
Multipurpose scanner - Designed largely for use in the modification or production of technology, Archangel's scanners are capable of providing numerous in-depth tests at close ranges.
Miniature Fabrication Device - The MFD located in her chest compartment is capable of recycling materials quickly, in most occasions for the use of on the spot repairs or modifications. This gadget is not a combat device though as the alteration process can be energy expensive and moving while the device is in progress can be disastrous.
Up-link Cables - In most occasions simply using the physical interface of a device is more than adequate for Archangel. On some occasion though whether it due to being a need for increased responsiveness and speed, or just that their is no physical interface Archangel has Up-Link cables designed specifically to connect her to a device.
Multi-tool engineering device - Usually taking up the position of her right thumb, Archangel is capable of replacing her digits with a variety of engineering tools though most commonly either a spanner, drill or screwdriver.
Abilities
Blowtorch system - This handy system is a lesser, miniaturized version of Lightfire's own flaming system. Using 'flame lines' made of pure tungsten to transport a highly pyrophoric liquid from an internal or external holding tank to specific external parts of armour (which are made of a tungsten-cybertronium alloy that is both durable and very heat-resistant), it allows for precision-wielding, fiery punches, or even short-range bursts of fireball-like flame.
It also comes with its own specialized pump, has plenty of safety valves in case of injury, and has some tubing running near the flame lines that contain an inert gas meant to extinguish the flames should the flame lines become damaged. The standard liquid for the flame lines is triethylborane, which burns with a very hot, green flame, and the standard inert gas varies from argon to liquid nitrogen depending on the user's personal preferences. The user's preferences may mean that other substances are used.
The size of the holding tanks used determines how long the blowtorch function may be used at a stretch, with an external, simple-to-use hookup allowing for prolonged use without much worry.
For Archangel the vents actually are largely situated around her digits allowing her to use them while working.
Suit synchronisation - While the blowtorch system was a gift that Archangel acquired from her mentor Lightfire, this ability is entirely her own. Using the uplink cables Archangel is capable of merging with other suits of armour to help resize herself and adapt to scenario's her minicon body is unsuited for, this is most effective with her own specifically designed suits designed for her to wear.
Attributes [1 - 10]
Strength : 4
Intelligence : 9
Dexterity : 8
Speed : 3
Endurance : 2
[Original] Alternate Mode Loadout
Primary Weapon : Magmabuster
Description : Located in her alternative mode just above the cockpit, Archangel's single weapon in her original form is the magmabuster. In this form the weapon is fixed and capable of automatic fire, allowing for it to be fired in quick succession without the recoil it would suffer from in robot mode.
Gadgets
Air Radar - Radar (Radio Detection And Ranging) is an object-detection system that uses radio waves to determine the range, altitude, direction, or speed of objects. It can be used to detect aircraft, ships, spacecraft, guided missiles, motor vehicles, weather formations, and terrain. In most occasions Radar is a highly effective scanning method even up to extreme ranges, but it can also easily be countered by anti-radar devices.
Proximity Scanner - Where as Radar can work to extreme ranges, a proximity scanner uses close range sensors for a more thorough check. As a result proximity scanner's have very few countermeasures and can locate most hidden objects however this effectiveness is lost the further the hidden object is from the scanner.
Early Warning Systems - Designed to quickly warn the user of danger, Archangel's EWS covers a wide range of threats including locks on as well as projectiles and environmental hazards.
Flares - In the case of a missile lock on that Archangel can't break for some reason or another, her flares can be deployed to set off the missiles.
Short Range Electro Magnetic Pulse - When at close range Archangel can set off an Electro Magnetic Pulse burst that short circuits unprotected and sensitive devices in the area. Since nowadays most devices are hardwired with EMP protection the burst is more useful for dealing with things such as targeting systems.
Abilities :
Abilities Description :
[Standard] Robot Mode Loadout
Appearance
Height [In FT] : 24ft
Weight [In Tons] : 12 Ton
Size Classification : Scout
Notable Features : Please put two Bullet Points listing notable features, a picture will account for this part of the app.
- In her 'standard suit' Archangel has a very slim though finely crafted shape to her physique as a result of the armour being physically created by her.
- Since the suit is meant to represent her for the most part, Archangel's 'standard suit' does have many of the features from her original form just resized, this includes her helm design as well as wings which hang down in a V shape. In contrast though her pede's appear much smaller than her standard form at least in proportion to the rest of the body with her pede's being of a standard size in this suit.
Alternative Mode : Cybertronian Jet - In her 'standard' suit Archangel's alternative mode is only a slightly more bulked up version of the original.
Armour
Armour Description : Describe your character's armor. Bullet Point at least two notable features (such as highly resistant to energy weapons).
- Archangel in her 'standard suit' armour possesses two layers.
- The first layer of armour known as her inner layer is designed to help resist elemental sources such as extreme forms of heats, electrical currents and liquids. More importantly though this layer is designed to support the uplink between the suit and Archangel making reactions seamless.
- The second layer of armour known as her outer layer is made up of a number of interlocking pieces at different angles which are designed to be resistant against ballistic attacks, as a result of the armour being made up of interlocking pieces Archangel is capable of transferring a damaged armour piece to a less heavily assaulted part of the armour.
Weaponry
Primary Ranged Weapon : Dual Magmabusters
Description : Based off the ancient Pathblaster design from the Great Civil War era, the magmabuster fires off heavily compressed packets of molten magma. In her 'standard suit' Archangel possesses two of these weapons with one on each arm, with both reaching elbow height in this form.
Secondary Range Weapon : Subsonic Repeater
Description : The subsonic repeater is a model of close range submachine gun that has existed even before the Great Civil War. While most of the updated models such as Archangel's own claim increased stopping power and greater accuracy than it's predecessor the weapon greatest claim is the rate of fire which has only improved in years for Cybertron's fastest firing firearm.
Melee Weapon : Thermo-energon Dagger
Description : Located in a compartment on her waist, Archangel wield's a small and agile thermo-energon dagger more out of desperation if she is caught in extreme close quarters rather than out of preference. The weapon itself has been crafted specifically for a lightly trained individual with a small trigger on the inside of the handle activating a handguard when in use, while another trigger activates the thermo-energon turning a honed piece of metal into a deadly weapon against cybertronians.
Gadgets
Magnetic Locks - See Original
Propulsion Systems - See Original
Visor - See Original
Multipurpose scanner - See Original
Miniature Fabrication Device - See Original
Up-link Cables - See Original
Multi-tool engineering device - See Original
Abilities
Blowtorch system - See Original. This is linked to Archangel, and though the suit can make use of this ability it requires someone with the ability to use it.
Suit synchronisation - See Original
Attributes [1 - 10]
Strength : 5
Intelligence : 9
Dexterity : 8
Speed : 7
Endurance : 5
[Standard] Alternate Mode Loadout
Primary Weapon : 20mm Rotary Cannon
Description : Located underneath the nose of the jet, Archangel's rotary cannon is designed to deal rapid damage to enemy fighters and is most effective in dogfights where the weapon can shred through lightly armoured fliers while peppering heavily armoured vehicles with overwhelming munitions.
Secondary Weapon : Dual Magmabuster
Description : Located in her alternative mode just above the cockpit on either side, Archangel's secondary weapons in her 'standard suit' are dual magmabusters. In this form the weapons are fixed and capable of automatic fire, allowing for them to be fired in quick succession without the recoil it would suffer from in robot mode.
Other Weapons : Thermo Energon Rockets
Description : Located underneath her wings from retractable missile silo's Archangel's 'standard suit' possesses a dozen of these hard hitting lock-on missiles.
Gadgets
Air Radar - See Original
Proximity Scanner - See Original
Early Warning Systems - See Original
Flares - See Original
Short Range Electro Magnetic Pulse - See Original
Abilities :
Abilities Description :
[Phantom] Robot Mode Loadout
Appearance
Height [In FT] : 22ft
Weight [In Tons] : 14 Ton
Size Classification : Scout
Notable Features : Please put two Bullet Points listing notable features, a picture will account for this part of the app.
- The most notable feature of Archangel's 'Phantom Suit' is arguably it's almost generic look, as where her original form's helm is rather insectoid in nature, Archangel's 'Phantom Suit' is featureless with a one sided glass screen over a light battlemask.
- Also in contrast to Archangel's original form the 'Phantom Suit' possesses retractable wings which can decrease her profile while at the cost of reducing her control while in flight using her thrusters. In addition while all other Archangel's suit's possess the standard colours of her original frame, the 'Phantom Suit' is entirely gunmetal grey.
Alternative Mode : Cybertronian Stealth Jet - Archangel's alternative mode while wearing the 'Phantom Suit' is a variation of her standard jet. In this version the tail fins are removed from the jet instead requiring highly advanced gyro systems to ensure the balance of the vehicle. It like it's robot mode is also entirely gunmetal grey and devoid of any neon lights.
Armour
Armour Description : Describe your character's armor. Bullet Point at least two notable features (such as highly resistant to energy weapons).
- Archangel in her original armour possesses three layers.
- The first layer of armour known as her inner layer is designed to help resist elemental sources such as extreme forms of heats, electrical currents and liquids. More importantly though this layer is designed to support the uplink between the suit and Archangel making reactions seamless.
- The second layer of armour is known as the Core layer though it is sometimes identified as the 'phantom' layer. This is because the second layer possesses heat-sinks and monitoring systems designed to regulate the armour and its wearer heat signature to correspond with the environment around it.
- The third layer of armour known as her outer layer is made up of a number of interlocking pieces at different angles which are designed to be resistant against ballistic attacks, as a result of the armour being made up of interlocking pieces Archangel is capable of transferring a damaged armour piece to a less heavily assaulted part of the armour.
Weaponry
Primary Ranged Weapon : Magmabuster
Description : Based off the ancient Pathblaster design from the Great Civil War era, the magmabuster fires off heavily compressed packets of molten magma. In her 'Phantom suit' Archangel possesses two of these weapons with one on each arm, with both reaching elbow height in this form. In addition to this using a localised sound dampening field located within either weapon Archangel can fire silent shots (as the sound is held within the bubble surrounding the firearm), though where they hit while create noise. This field though requires energon to maintain and makes prolonged usage ineffective.
Secondary Range Weapon : Subsonic Repeater
Description : The subsonic repeater is a model of close range submachine gun that has existed even before the Great Civil War. While most of the updated models such as Archangel's own claim increased stopping power and greater accuracy than it's predecessor the weapon greatest claim is the rate of fire which has only improved in years for Cybertron's fastest firing firearm. In addition to this using a localised sound dampening field located within either weapon Archangel can fire silent shots (as the sound is held within the bubble surrounding the firearm), though where they hit while create noise. This field though requires energon to maintain and makes prolonged usage ineffective.
Melee Weapon : Thermo-Energon Dagger
Description : Located in a compartment on her waist, Archangel wield's a small and agile thermo-energon dagger more out of desperation if she is caught in extreme close quarters rather than out of preference. The weapon itself has been crafted specifically for a lightly trained individual with a small trigger on the inside of the handle activating a handguard when in use, while another trigger activates the thermo-energon turning a honed piece of metal into a deadly weapon against cybertronians.
Gadgets
Magnetic Locks - See Original.
Propulsion Systems - See Original. Where as the original propulsion systems are rather loud, the 'Phantom Suit' can regulate the propulsion systems for reduced sound at the cost of weaker propulsions.
Visor - See Original.
Multipurpose scanner - See Original.
Miniature Fabrication Device - See Original.
Up-link Cables - See Original.
Multi-tool engineering device - See Original.
Active Camouflage - Is an advanced piece of Cybertronian technology that is able to render the 'Phantom Suit' and it's wearer invisible, or nearly invisible, to the naked optic, as well as many forms of electronic scanning. Active Camouflage warps light around the user's body in such a fashion that surfaces behind the user are visible through the suits frame. Although this effect is not perfect, often leaving a visible silhouette similar to heat haze, but in certain environments when the user is perfectly still it can effectively help to hide them in plain sight at the cost of huge energon costs to his system.
Signal Jammer - The signal jammer from the 'Phantom Suit' comes in two forms. The first is the suit itself which can activate a close range jammer which is more effective the closer the suit is to the device trying to send off a signal. In contrast the second form of jamming is more effective at range and is a circuit of small jamming devices around the jamming area. This form is more assured to result in a successful jamming however the user must set up the jammer on all sides of the area for it to be effective.
Signal booster - In addition to a signal jammer, the 'Phantom Suit' also has a signal booster which can be activated to send off a signal and counteract most jammers. On most occasions the energy drain of the device while seem to be nothing, however breaking stronger jammer signals increase the drain exponentially.
Mute Charge - The mute charge is a device that heavily resembles a mine in appearance with it's circular design, though on the top of their is a large electronic board for customising the device before it's used. To activate the device the mine must be placed on a nearby surface, though due to the magnetics underneath this isn't restricted only to the floor. Once placed it can then be triggered on the board where it while activate. When activated the device while create a localised sound dampening field that creates a bubble which sound can't penetrate. In most occasions this device is used in scenarios where the attack while be unavoidably loud but only those nearby would be aware of it from anything except for sound.
Abilities : Blowtorch system - See Original. This is linked to Archangel, and though the suit can make use of this ability it requires someone with the ability to use it.
Suit synchronisation - See Original.
Attributes [1 - 10]
Strength : 4
Intelligence : 9
Dexterity : 8
Speed : 5
Endurance : 4
[Phantom] Alternate Mode Loadout
Primary Weapon : 20mm Rotary Cannon
Description : See Standard. Out of her weapons this is the only one that does not possess sound dampening tech and is designed for when she has to go loud.
Secondary Weapon : Dual Magmabuster
Description : Located in her alternative mode just above the cockpit on either side, Archangel's secondary weapons in her 'Phantom suit' are dual magmabusters. In this form the weapons are fixed and capable of automatic fire, allowing for them to be fired in quick succession without the recoil it would suffer from in robot mode. Similar to her robot mode a field dampening effect can make these shots silent.
Other Weapons : Thermo Energon Rockets
Description : Located underneath her wings from retractable missile silo's Archangel's 'Phantom suit' possesses a dozen of these hard hitting lock-on missiles. Each of them possesses sound dampening fields in their core which are designed to survive up until after the soundwave has occurred, though anything other than a direct hit can have varied results.
Gadgets
Air Radar - See original
Proximity Scanner - See original
Early Warning Systems - See original
Flares - See Original
Short Range Electro Magnetic Pulse - See original
Active Camouflage - See Phantom robot mode
Signal Jammer - See Phantom robot mode
Signal Booster - See Phantom robot mode
Abilities :
Abilities Description :
[Destroyer] Robot Mode Loadout
Appearance
Height [In FT] : 25ft
Weight [In Tons] : 16 Ton
Size Classification : Scout
Notable Features : Please put two Bullet Points listing notable features, a picture will account for this part of the app.
- In her 'Destroyer suit' Archangel has a slightly bulky though finely crafted shape to her physique as a result of the armour being physically created by her. With a number of weapon placements including most notably missile silos on her shoulders easily visible.
Since the suit is meant to represent her for the most part, Archangel's 'Destroyer suit' does have many of the features from her standard suit, of notice though the armour takes a unique curved design designed to reduce the damage of shrapnel from her own explosives.
Alternative Mode : Cybertronian Jet
Armour
Armour Description : Describe your character's armor. Bullet Point at least two notable features (such as highly resistant to energy weapons).
- Archangel in her 'Destroyer suit' armour possesses 'number' layers
- The first layer of armour known as her inner layer is designed to help resist elemental sources such as extreme forms of heats, electrical currents and liquids. More importantly though this layer is designed to support the uplink between the suit and Archangel making reactions seamless.
- The second layer is similar to the outer layer, though slightly shorter serving as a shell for the rigging of the third layer and required protection if the fourth is breeched.
- The third layer is a segment of explosive charges lined between the plates of the outer and inner shell designed to counteract enemy attacks, and with the second and fourth layer forms a reactive armour.
- The fourth layer of armour known as her outer layer is made up of a number of interlocking pieces at different angles which are designed to be resistant against ballistic attacks, while also providing resistance to explosives with it's curved design, as a result of the armour being made up of interlocking pieces Archangel is capable of transferring a damaged armour piece to a less heavily assaulted part of the armour.
Weaponry
Primary Ranged Weapon : Flak Cannon
Description : Archangel's original Flak Cannon was based off the ancient Scatterblaster design from the Great Civil War era, since then the weapon has been upgraded and redesigned to fire explosive shells. It can also slightly adjust the firing spread of the weapon for combat in close range or otherwise function as an Anti-Air option.
Secondary Range Weapon : Thermo-Energon Rocket Launcher
Description : Located in her left arm, the thermo-energon rocket launcher's main role is the elimination of larger more heavily armored targets such as brutes and vehicles. As a way of ensuring such attacks count, Archangel's weapon possesses advanced targeting systems, with a variety of missile types available to counter different targets defenses.
Melee Weapon : Thermo-Energon Dagger
Description : See Standard
Other Weapons
Mine Launcher - This weapon allows the deployment of different mines. As such it is largely an area control weapon, which though extremely dangerous due to a variety of potential explosives, instead largely prevents enemy movement through the threat it possesses. The weapon deploys on her shoulderplate, though the side can be variable.
Frag Reaper - A multi-round grenade launcher capable of semi-automatic fire. The long barrel allows suppression of an area from distance through the use of available grenade types.
Power Fist - Archangel's powerfists are an integrated part of her gauntlets designed to detonate miniature directional charges when attacking an enemy, causing additional damage from any strikes with her fists.
Gadgets
Magnetic Locks - See Original
Propulsion Systems - See Original.
Visor - See Original
Multipurpose scanner - See Original
Miniature Fabrication Device - See Original
Up-link Cables - See Original
Multi-tool engineering device - See Original
Mute Charge - See Phantom
Heat Charge - A Heat Charge is a variation of a standard breaching charge. In contrast to a standard explosive charge though a heat charge is designed to pierce through almost every obstacle in its way through the use of a ignitable compound which when active melts through the surface of what it is trying to breach. As an addition, Archangel's own version possesses a deployment system to unleash a cluster of grenades into the penetrated surface before entering the room.
Active Defense System - The Active Defense System works as a mixture of Early Warning Systems and a flare system. When a nearby explosive projectile is detected to be heading towards Archangel, the ADS while react with a interception flare which on impact should cause the enemy weapon to explode before it reaches her.
Abilities : Blowtorch system - See Original
Suit synchronisation - See Original
Attributes [1 - 10]
Strength : 5
Intelligence : 9
Dexterity : 6
Speed : 6
Endurance : 7
[Destroyer] Alternate Mode Loadout
Primary Weapon : 20mm Rotary Cannon
Description : Located underneath the nose of the jet, Archangel's rotary cannon is designed to deal rapid damage to enemy fighters and is most effective in dogfights where the weapon can shred through lightly armoured fliers while peppering heavily armoured vehicles with overwhelming munitions.
Secondary Weapon : Thermo-Energon Mines
Description : Located in her alternative mode just below the central body on either side, Archangel's secondary weapons in her 'destroyer suit' are thermo-energon mines she drops as bombs.
Other Weapons : Thermo Energon Rockets
Description : Located underneath her wings from retractable missile silo's Archangel's 'standard suit' possesses a dozen of these hard hitting lock-on missiles.
Gadgets
Air Radar - See Original
Proximity Scanner - See Original
Early Warning Systems - See Original
Flares - See Original
Short Range Electro Magnetic Pulse - See Original
Abilities :
Abilities Description :
[Vanguard] Robot Mode Loadout
Appearance
Height [In FT] : 4ft
Weight [In Tons] : 1 Ton
Size Classification : Minicon
Notable Features : Please put two Bullet Points listing notable features, a picture will account for this part of the app.
- In her original form Archangel appears to be a rather generic minicon in shape, except for the bulkiness around her feet which cover her propulsion systems and the small wings that aim downwards in a V shape from the tip of her back.
- Her helm sides appear rather insectoid in nature. In contrast though her crest appears elegant with a shapely three prong design pointing to the left, right and upwards, while where they meet a small decorative layer exists to display a celeste blue diamond.
Alternative Mode : Cybertronian Jet
Armour
Armour Description : Describe your character's armor. Bullet Point at least two notable features (such as highly resistant to energy weapons).
- Archangel in her original armour possesses two layers.
- The first layer of armour known as her inner layer is designed to help resist elemental sources such as extreme forms of heats, electrical currents and liquids.
- The second layer of armour known as her outer layer is designed in part to protect her from physical damage, though it is extremely light and thin due to her size making it weak against most forms of attack. On the other hand it's second priority is to assist in her connection with any suit of armour she wishes to use.
Weaponry
Primary Ranged Weapon : Magmabuster
Description : Based off the ancient Pathblaster design from the Great Civil War era, the magmabuster fires off heavily compressed packets of molten magma. In her original form Archangel possesses one of these that takes up almost the entirety of her right arm due to her own size.
Secondary Range Weapon : Second Ranged Weapon.
Description :
Melee Weapon :
Description :
Other Weapons :
Description :
Gadgets
Magnetic Locks - Archangel possess magnetic locks underneath her pede's that can be used to attach to metal surfaces, allowing her to scale buildings and traverse environments in anti-grav scenarios.
Propulsion Systems - Located in the sideplates of her pede's, Archangel has numerous ways to move around using miniature thrusters. This mobility come increasingly useful due to the disadvantages of her own height, and with careful use she can even hover using these thrusters.
Visor - Like most Cybertronian's, Archangel possesses a visor that can be lowered over her optics to provide visual support. As a result Archangel's visor is capable of magnifying her vision for long ranges along with providing a number of different vision modes for different environments and scenarios. Furthermore her optics can be linked up to data systems such as tactical displays allowing her to highlight things in her vision as well as upload maps of the area and even blueprints for designs.
Multipurpose scanner - Designed largely for use in the modification or production of technology, Archangel's scanners are capable of providing numerous in-depth tests at close ranges.
Miniature Fabrication Device - The MFD located in her chest compartment is capable of recycling materials quickly, in most occasions for the use of on the spot repairs or modifications. This gadget is not a combat device though as the alteration process can be energy expensive and moving while the device is in progress can be disastrous.
Up-link Cables - In most occasions simply using the physical interface of a device is more than adequate for Archangel. On some occasion though whether it due to being a need for increased responsiveness and speed, or just that their is no physical interface Archangel has Up-Link cables designed specifically to connect her to a device.
Multi-tool engineering device - Usually taking up the position of her right thumb, Archangel is capable of replacing her digits with a variety of engineering tools though most commonly either a spanner, drill or screwdriver.
Abilities : Blowtorch system - This handy system is a lesser, miniaturized version of Lightfire's own flaming system. Using 'flame lines' made of pure tungsten to transport a highly pyrophoric liquid from an internal or external holding tank to specific external parts of armour (which are made of a tungsten-cybertronium alloy that is both durable and very heat-resistant), it allows for precision-wielding, fiery punches, or even short-range bursts of fireball-like flame.
It also comes with its own specialized pump, has plenty of safety valves in case of injury, and has some tubing running near the flame lines that contain an inert gas meant to extinguish the flames should the flame lines become damaged. The standard liquid for the flame lines is triethylborane, which burns with a very hot, green flame, and the standard inert gas varies from argon to liquid nitrogen depending on the user's personal preferences. The user's preferences may mean that other substances are used.
The size of the holding tanks used determines how long the blowtorch function may be used at a stretch, with an external, simple-to-use hookup allowing for prolonged use without much worry.
For Archangel the vents actually are largely situated around her digits allowing her to use them while working.
Suit synchronisation - While the blowtorch system was a gift that Archangel acquired from her mentor Lightfire, this ability is entirely her own. Using the uplink cables Archangel is capable of merging with other suits of armour to help resize herself and adapt to scenario's her minicon body is unsuited for, this is most effective with her own specifically designed suits designed for her to wear.
Attributes [1 - 10]
Strength : 4
Intelligence : 9
Dexterity : 8
Speed : 3
Endurance : 2
[Vanguard] Alternate Mode Loadout
Primary Weapon : Magmabuster
Description : Located in her alternative mode just above the cockpit, Archangel's single weapon in her original form is the magmabuster. In this form the weapon is fixed and capable of automatic fire, allowing for it to be fired in quick succession without the recoil it would suffer from in robot mode.
Secondary Weapon :
Description :
Other Weapons :
Description :
Gadgets
Air Radar - Radar (Radio Detection And Ranging) is an object-detection system that uses radio waves to determine the range, altitude, direction, or speed of objects. It can be used to detect aircraft, ships, spacecraft, guided missiles, motor vehicles, weather formations, and terrain. In most occasions Radar is a highly effective scanning method even up to extreme ranges, but it can also easily be countered by anti-radar devices.
Proximity Scanner - Where as Radar can work to extreme ranges, a proximity scanner uses close range sensors for a more thorough check. As a result proximity scanner's have very few countermeasures and can locate most hidden objects however this effectiveness is lost the further the hidden object is from the scanner.
Early Warning Systems - Designed to quickly warn the user of danger, Archangel's EWS covers a wide range of threats including locks on as well as projectiles and environmental hazards.
Flares - In the case of a missile lock on that Archangel can't break for some reason or another, her flares can be deployed to set off the missiles.
Short Range Electro Magnetic Pulse - When at close range Archangel can set off an Electro Magnetic Pulse burst that short circuits unprotected and sensitive devices in the area. Since nowadays most devices are hardwired with EMP protection the burst is more useful for dealing with things such as targeting systems.
Abilities :
Abilities Description :
[Juggernaut] Robot Mode Loadout
Appearance
Height [In FT] : 4ft
Weight [In Tons] : 1 Ton
Size Classification : Minicon
Notable Features : Please put two Bullet Points listing notable features, a picture will account for this part of the app.
- In her original form Archangel appears to be a rather generic minicon in shape, except for the bulkiness around her feet which cover her propulsion systems and the small wings that aim downwards in a V shape from the tip of her back.
- Her helm sides appear rather insectoid in nature. In contrast though her crest appears elegant with a shapely three prong design pointing to the left, right and upwards, while where they meet a small decorative layer exists to display a celeste blue diamond.
Alternative Mode : Cybertronian Jet
Armour
Armour Description : Describe your character's armor. Bullet Point at least two notable features (such as highly resistant to energy weapons).
- Archangel in her original armour possesses two layers.
- The first layer of armour known as her inner layer is designed to help resist elemental sources such as extreme forms of heats, electrical currents and liquids.
- The second layer of armour known as her outer layer is designed in part to protect her from physical damage, though it is extremely light and thin due to her size making it weak against most forms of attack. On the other hand it's second priority is to assist in her connection with any suit of armour she wishes to use.
Weaponry
Primary Ranged Weapon : Magmabuster
Description : Based off the ancient Pathblaster design from the Great Civil War era, the magmabuster fires off heavily compressed packets of molten magma. In her original form Archangel possesses one of these that takes up almost the entirety of her right arm due to her own size.
Secondary Range Weapon : Second Ranged Weapon.
Description :
Melee Weapon :
Description :
Other Weapons :
Description :
Gadgets
Magnetic Locks - Archangel possess magnetic locks underneath her pede's that can be used to attach to metal surfaces, allowing her to scale buildings and traverse environments in anti-grav scenarios.
Propulsion Systems - Located in the sideplates of her pede's, Archangel has numerous ways to move around using miniature thrusters. This mobility come increasingly useful due to the disadvantages of her own height, and with careful use she can even hover using these thrusters.
Visor - Like most Cybertronian's, Archangel possesses a visor that can be lowered over her optics to provide visual support. As a result Archangel's visor is capable of magnifying her vision for long ranges along with providing a number of different vision modes for different environments and scenarios. Furthermore her optics can be linked up to data systems such as tactical displays allowing her to highlight things in her vision as well as upload maps of the area and even blueprints for designs.
Multipurpose scanner - Designed largely for use in the modification or production of technology, Archangel's scanners are capable of providing numerous in-depth tests at close ranges.
Miniature Fabrication Device - The MFD located in her chest compartment is capable of recycling materials quickly, in most occasions for the use of on the spot repairs or modifications. This gadget is not a combat device though as the alteration process can be energy expensive and moving while the device is in progress can be disastrous.
Up-link Cables - In most occasions simply using the physical interface of a device is more than adequate for Archangel. On some occasion though whether it due to being a need for increased responsiveness and speed, or just that their is no physical interface Archangel has Up-Link cables designed specifically to connect her to a device.
Multi-tool engineering device - Usually taking up the position of her right thumb, Archangel is capable of replacing her digits with a variety of engineering tools though most commonly either a spanner, drill or screwdriver.
Abilities : Blowtorch system - This handy system is a lesser, miniaturized version of Lightfire's own flaming system. Using 'flame lines' made of pure tungsten to transport a highly pyrophoric liquid from an internal or external holding tank to specific external parts of armour (which are made of a tungsten-cybertronium alloy that is both durable and very heat-resistant), it allows for precision-wielding, fiery punches, or even short-range bursts of fireball-like flame.
It also comes with its own specialized pump, has plenty of safety valves in case of injury, and has some tubing running near the flame lines that contain an inert gas meant to extinguish the flames should the flame lines become damaged. The standard liquid for the flame lines is triethylborane, which burns with a very hot, green flame, and the standard inert gas varies from argon to liquid nitrogen depending on the user's personal preferences. The user's preferences may mean that other substances are used.
The size of the holding tanks used determines how long the blowtorch function may be used at a stretch, with an external, simple-to-use hookup allowing for prolonged use without much worry.
For Archangel the vents actually are largely situated around her digits allowing her to use them while working.
Suit synchronisation - While the blowtorch system was a gift that Archangel acquired from her mentor Lightfire, this ability is entirely her own. Using the uplink cables Archangel is capable of merging with other suits of armour to help resize herself and adapt to scenario's her minicon body is unsuited for, this is most effective with her own specifically designed suits designed for her to wear.
Attributes [1 - 10]
Strength : 4
Intelligence : 9
Dexterity : 8
Speed : 3
Endurance : 2
[Juggernaut] Alternate Mode Loadout
Primary Weapon : Magmabuster
Description : Located in her alternative mode just above the cockpit, Archangel's single weapon in her original form is the magmabuster. In this form the weapon is fixed and capable of automatic fire, allowing for it to be fired in quick succession without the recoil it would suffer from in robot mode.
Secondary Weapon :
Description :
Other Weapons :
Description :
Gadgets
Air Radar - Radar (Radio Detection And Ranging) is an object-detection system that uses radio waves to determine the range, altitude, direction, or speed of objects. It can be used to detect aircraft, ships, spacecraft, guided missiles, motor vehicles, weather formations, and terrain. In most occasions Radar is a highly effective scanning method even up to extreme ranges, but it can also easily be countered by anti-radar devices.
Proximity Scanner - Where as Radar can work to extreme ranges, a proximity scanner uses close range sensors for a more thorough check. As a result proximity scanner's have very few countermeasures and can locate most hidden objects however this effectiveness is lost the further the hidden object is from the scanner.
Early Warning Systems - Designed to quickly warn the user of danger, Archangel's EWS covers a wide range of threats including locks on as well as projectiles and environmental hazards.
Flares - In the case of a missile lock on that Archangel can't break for some reason or another, her flares can be deployed to set off the missiles.
Short Range Electro Magnetic Pulse - When at close range Archangel can set off an Electro Magnetic Pulse burst that short circuits unprotected and sensitive devices in the area. Since nowadays most devices are hardwired with EMP protection the burst is more useful for dealing with things such as targeting systems.
Abilities :
Abilities Description :
[Sharpshooter] Robot Mode Loadout
Appearance
Height [In FT] : 4ft
Weight [In Tons] : 1 Ton
Size Classification : Minicon
Notable Features : Please put two Bullet Points listing notable features, a picture will account for this part of the app.
- In her original form Archangel appears to be a rather generic minicon in shape, except for the bulkiness around her feet which cover her propulsion systems and the small wings that aim downwards in a V shape from the tip of her back.
- Her helm sides appear rather insectoid in nature. In contrast though her crest appears elegant with a shapely three prong design pointing to the left, right and upwards, while where they meet a small decorative layer exists to display a celeste blue diamond.
Alternative Mode : Cybertronian Jet
Armour
Armour Description : Describe your character's armor. Bullet Point at least two notable features (such as highly resistant to energy weapons).
- Archangel in her original armour possesses two layers.
- The first layer of armour known as her inner layer is designed to help resist elemental sources such as extreme forms of heats, electrical currents and liquids.
- The second layer of armour known as her outer layer is designed in part to protect her from physical damage, though it is extremely light and thin due to her size making it weak against most forms of attack. On the other hand it's second priority is to assist in her connection with any suit of armour she wishes to use.
Weaponry
Primary Ranged Weapon : Magmabuster
Description : Based off the ancient Pathblaster design from the Great Civil War era, the magmabuster fires off heavily compressed packets of molten magma. In her original form Archangel possesses one of these that takes up almost the entirety of her right arm due to her own size.
Secondary Range Weapon : Second Ranged Weapon.
Description :
Melee Weapon :
Description :
Other Weapons :
Description :
Gadgets
Magnetic Locks - Archangel possess magnetic locks underneath her pede's that can be used to attach to metal surfaces, allowing her to scale buildings and traverse environments in anti-grav scenarios.
Propulsion Systems - Located in the sideplates of her pede's, Archangel has numerous ways to move around using miniature thrusters. This mobility come increasingly useful due to the disadvantages of her own height, and with careful use she can even hover using these thrusters.
Visor - Like most Cybertronian's, Archangel possesses a visor that can be lowered over her optics to provide visual support. As a result Archangel's visor is capable of magnifying her vision for long ranges along with providing a number of different vision modes for different environments and scenarios. Furthermore her optics can be linked up to data systems such as tactical displays allowing her to highlight things in her vision as well as upload maps of the area and even blueprints for designs.
Multipurpose scanner - Designed largely for use in the modification or production of technology, Archangel's scanners are capable of providing numerous in-depth tests at close ranges.
Miniature Fabrication Device - The MFD located in her chest compartment is capable of recycling materials quickly, in most occasions for the use of on the spot repairs or modifications. This gadget is not a combat device though as the alteration process can be energy expensive and moving while the device is in progress can be disastrous.
Up-link Cables - In most occasions simply using the physical interface of a device is more than adequate for Archangel. On some occasion though whether it due to being a need for increased responsiveness and speed, or just that their is no physical interface Archangel has Up-Link cables designed specifically to connect her to a device.
Multi-tool engineering device - Usually taking up the position of her right thumb, Archangel is capable of replacing her digits with a variety of engineering tools though most commonly either a spanner, drill or screwdriver.
Abilities : Blowtorch system - This handy system is a lesser, miniaturized version of Lightfire's own flaming system. Using 'flame lines' made of pure tungsten to transport a highly pyrophoric liquid from an internal or external holding tank to specific external parts of armour (which are made of a tungsten-cybertronium alloy that is both durable and very heat-resistant), it allows for precision-wielding, fiery punches, or even short-range bursts of fireball-like flame.
It also comes with its own specialized pump, has plenty of safety valves in case of injury, and has some tubing running near the flame lines that contain an inert gas meant to extinguish the flames should the flame lines become damaged. The standard liquid for the flame lines is triethylborane, which burns with a very hot, green flame, and the standard inert gas varies from argon to liquid nitrogen depending on the user's personal preferences. The user's preferences may mean that other substances are used.
The size of the holding tanks used determines how long the blowtorch function may be used at a stretch, with an external, simple-to-use hookup allowing for prolonged use without much worry.
For Archangel the vents actually are largely situated around her digits allowing her to use them while working.
Suit synchronisation - While the blowtorch system was a gift that Archangel acquired from her mentor Lightfire, this ability is entirely her own. Using the uplink cables Archangel is capable of merging with other suits of armour to help resize herself and adapt to scenario's her minicon body is unsuited for, this is most effective with her own specifically designed suits designed for her to wear.
Attributes [1 - 10]
Strength : 4
Intelligence : 9
Dexterity : 8
Speed : 3
Endurance : 2
[Sharpshooter] Alternate Mode Loadout
Primary Weapon : Magmabuster
Description : Located in her alternative mode just above the cockpit, Archangel's single weapon in her original form is the magmabuster. In this form the weapon is fixed and capable of automatic fire, allowing for it to be fired in quick succession without the recoil it would suffer from in robot mode.
Secondary Weapon :
Description :
Other Weapons :
Description :
Gadgets
Air Radar - Radar (Radio Detection And Ranging) is an object-detection system that uses radio waves to determine the range, altitude, direction, or speed of objects. It can be used to detect aircraft, ships, spacecraft, guided missiles, motor vehicles, weather formations, and terrain. In most occasions Radar is a highly effective scanning method even up to extreme ranges, but it can also easily be countered by anti-radar devices.
Proximity Scanner - Where as Radar can work to extreme ranges, a proximity scanner uses close range sensors for a more thorough check. As a result proximity scanner's have very few countermeasures and can locate most hidden objects however this effectiveness is lost the further the hidden object is from the scanner.
Early Warning Systems - Designed to quickly warn the user of danger, Archangel's EWS covers a wide range of threats including locks on as well as projectiles and environmental hazards.
Flares - In the case of a missile lock on that Archangel can't break for some reason or another, her flares can be deployed to set off the missiles.
Short Range Electro Magnetic Pulse - When at close range Archangel can set off an Electro Magnetic Pulse burst that short circuits unprotected and sensitive devices in the area. Since nowadays most devices are hardwired with EMP protection the burst is more useful for dealing with things such as targeting systems.
Abilities :
Abilities Description :
Tech Spec
Attributes [1 - 10]
Strength :
Intelligence :
Dexterity :
Speed :
Endurance :
Skills [Rookie, Novice, Adept, Expert, Master]
Combat Skills
Ranged Skills
Artillery :
Bows :
Heavy Weapons :
Pistols :
Automatic Weapons :
Single fire Rifles :
Shotguns :
Thrown Weapons :
Melee Skills
Bladed (Light/Heavy) :
Blunt (Light/Heavy) :
Hand-To-Hand :
Explosive Skills
Demolitions :
Grenades :
Supplement Skills
Dodge :
Stamina :
Survival :
Tactics :
Movement Skills
Acrobatics :
Alternate Mode Driving :
Sneak :
Social Skills
Bargain :
Bureaucracy :
Business :
Command :
Deception :
Intimidation :
Persuasion :
Willpower :
Crime Skills
Law Enforcement :
Streetwise :
Forgery :
Gambling :
Hide :
Investigation :
Search :
Vehicle Usage
Capital Ship Gunnery :
Capital Ship Piloting :
Capital Ship Shields :
Shuttle Gunnery :
Shuttle Piloting :
Shuttle Shields :
Starship Gunnery :
Starship Piloting :
Starship Shields :
Tech Skills
Capital Ship Systems :
Communications :
Electronic Devices :
Decryption :
Navigation :
Shuttle Systems :
Starship Systems :
Engineer Skills
Armour Modding :
Armour Repair :
Capital Ship Mechanics :
Frame and Internal Repair :
Shuttle Mechanics :
Starship Mechanics :
Weapon Modding :
Weapon Repair :
Other
Personality :
History : [10 Sentences Minimum]
Relationships/Family :
Strengths
- List item 1
- List item 2
- List item 3
- List item 4
Weaknesses
- List item 1
- List item 2
- List item 3
- List item 4
Player Access : [Creator Only, (Player Name), (Faction + Rank), (Any from Faction), Anyone]
Requires Creators Permission [If anything but Creator Only] : [No, No for Capture, No for Death, Yes]
Sample RP
Type here